Cute weekend project yields results!
I have made a nice new camera system that splits the x and y input of the mouse between horizontally rotating the character and vertically rotating the camera, with some hefty calculations that make the movements way too sexy - I'm feeling good about this one!
In-built clipping, zoom control, vanity cam AND; if you zoom in too close, your character fades out - effectively becoming first person, if you want it to be.
Looking nice! (If you get excited about camera systems..)
Music Credits go to Y E Λ R S